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ARTS 2631

This is an archive of the Common Course Outlines prior to fall 2011. The current Common Course Outlines can be found at http://www.gpc.edu/programs/Common-Course-Outlines.   
Credit Hours   3   
Course Title   Computer Imagery II   
Prerequisite(s)   ARTS 2630   
Corequisite(s)   None Specified   
Catalog Description   
Arts 2631 builds on the foundation of Computer Imagery I by introducing concepts and practices in motion and interactive computer graphics.  Students explore computer-based motion and interactive graphics through readings and projects solving a variety of design problems that have artistic as well as commercial applications.
   
Expected Educational Results   
1.  Student expand working knowledge of
interactive graphics, animation, digital
video, and 3D design software.
2.  Conceptual skills are built in drawing,
design, and color by using computer
applications to solve a variety of design
problems created by working with kinetic
images.
3.  Students explore the concepts, history,
theory, and practice of digital visual  
culture.
4.  Students complete a portfolio of motion and
interactivity solutions presented in a
professional manner.
5.  Students explore computer based motion and
interactivity through the development of
their personal artistic visions.
   
General Education Outcomes   
1.  This course addresses the general educational outcome relating to communication and organization skills as follows.
a.  Students develop their speaking skills by
critically talking about their design
solutions as well as critiquing the work
of their peers.
b.  Through a research paper and presentation
on a topic concerned with visual digital
culture, students develop their
communication skills.
c.  Students develop their listening skills
through group critique as well as
comprehension of assigned problems.
d.  Students learn the vocabulary of art and
technology to present their solutions to
assigned projects.
2.  This course addresses the general educational
outcome of effective problem-solving and
critical thinking as follows:
a.  Students demonstrate problem-solving
skills by creating effective solutions to
design problems.
b.  Students work individually as well as in
groups to explore solutions ot design
problems.
c.  Students define their work using learned
history and terminology.
3.  This course addresses the general educational
outcome of using mathematical concepts and
applying the scientic method as follows:
a.  Student analyze and comprehend linear,
geometric, and spatial organization,
computer color space, concepts of
interactivity, and motion to create
effective visual organizations of these
elements.
b.  Student explore the traditional design
fundamentals of scale, proportion,
balance, unity, variey, rhythm, and
pattern.  Additionally, students learn
about the temporal visual elements of
duration, tempo, intensity, scope,
setting, and chronology.  Students use
their discoveries as a basis for the
organization of the visual delembnets and
the creation of moving computer based
compositions.
c.  Students develop their perceptual
aptitude, technical handling of the
medium, and design solutions through
understanding the applications of
mathematical and scientific methods and
how these relate to the creation of
visual information.
4.  This course addresses the general educational outcome of organizing information through the use of motion and interactive design software and hardware to expand the student's knowledge in the use of the computer as a creative medium.

Course Content   
1.  The students will use the motion and interactive design software as a medium to solve a variety of elemental and conceptiual problems dealing with visual communication.
2.  Creative as well as commercial concepts and techniques will be explored.
3.  Students will create projects including web page design, computer animation, digital video editing, and other interactive computer applications such as midi.
4. Students will be introduced to the visual communications workflow in motion and interactive computer graphics from concept thourhg final production.
5. Through assigned readings and research, a presentation on a designer, animator, digital filmaker, or interactive artist involved in computer technology will be completed.
6. A portfolio of the semester's projects will be assembled for presentation and assessment.
   
Assessment of Outcome Objectives   
1. COURSE GRADE
The course grade will be determined by the completion and the quality of all work assigned to the student.  The instructor assesses the student's competence in the handling of a variety of media, the student's successful solution and prompt completion for the problem assigned (perceptual awareness, innovative solutions, aesthetic sensibility, and disciplined work habits) as well as the student's participation and cooperation in class including critiques, group projects, and regular attendance.  The student assembles the semesters' projects in a professionally presented portfolio.  The instructor will grade each project and the average of these grades will determine the grade for the semester.

The instructor will give the student written informationas to the course description and objectives, absentee policy, a description of the semester's assignments, and the percentage values of each work assinment in the determination of the student's grade.  This information shall be in the form of a syllabus and given to the student the first week of class.

DEPARTMENTAL ASSESSMENT
Portfolio reviews function as the primary means of evaluation of students seeking acceptance into BFA programs at four-year institutions; therefore the student's portfolio serves as a primary method of assessment by the instructor and the department.

The student builds a portfolio of work in each course.  Outstanding works from each course are then chosen for inclusion in the student's professional portfolio.  Students are taught proper presentation and docmentation of digital artwork in printed, CD, DVD, Video, and web formats, as well as the prepartation of a resume and statement in order to present a professional body of work for prospective employers or advanced education.

The instructor reviews student portfolios in conjunction with any presentation projects, tests, and quizzes each semester to determine the student's final grade and to confirm that the student has met or exceeded the expected objectives for the course.

Each spring the entire visual arts faculty reviews works submitted by the students for inclusion in the Student Art Exhibition.  An important part of this process is that all members of the art faculty discusses strengths and weaknesses of thel student work in each course, suggesting methods for improving the instructional and student quality.  Formal recommendations from this review will be considered annually with the department chair and the coordinating discipline dean.

Another means of assessment is departmental tracking of student acceptance into four-year institutions.  The Visual Arts Coordinator meets annually with the fine arts department chairs from the Regent System in the annual "State of the Arts Conference."  At this conference we discuss our curriculum, the quality of our student's work, and ask for suggestions to improve our program to better prepare our students.

USE OF ASSESSMENT FINDINGS

A deparmental file of instructor syllabi, photographic documentation od student work, and CD/DVD of student projects are kept for this course.  These syllabi and visuals are used for yearly assessment, instructional support, public relations, and recruitment.  The faculty meets yearly with the department chair to assess each course fulfillment of objectives, consider improvements in course content and teaching effectiveness.  These recommendations shall be documented and implemented for strengthening the course.
   
Last Revised: Aug. 04, 2011
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