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Mobile Technologies for Health

College of Public Health

About the Course

Now, more than ever, we rely on mobile technology to connect with others, to find information, and to help us navigate the world around us. With this increase in technology in our daily lives, there is an opportunity to maximize its use in addressing some of our leading social challenges. This summer, the Kent State University (KSU) College of Public Health, in collaboration with the KSU College of Education, Health, and Human Services, is sponsoring an online learning experience that will introduce high school students (grades 9-12) to the use of mobile technologies to solve public health problems and challenges.

Students will have the opportunity to learn the basics of game and app development as they engage with the five core areas of public health (Biostatistics, Epidemiology, Health Policy, Environmental Health, and Social & Behavioral Health). Students will compete in teams of 3 to 5 to develop a public health game or app that relates to a public health problem of their choice. Cash prizes will be awarded to the team with the best concept public health game or app (one $500 and two $250 awards).

The course will run from July 7, 2014 – July 27, 2014. All content will be available online and participants will be asked to submit their work through the course’s online platform. Orientation materials to the course, accessing the site, and program guidelines will also be made available virtually.

Find some friends, form a team, and sign up today!

Intended Audience

High school students in grades 9 – 12 are encouraged to form a team and enroll.

Course Requirements

To participate, students will complete weekly online modules that will provide them with information about the field of public health, the basics of mobile app and game development, and some of the leading public health problems nationwide and globally. Students will be asked to select a public health issue of their choice and design their mobile technology to address the problem. In order to participate, students must have computer and Internet access.

To be eligible to compete for the cash awards, students must complete each module and must be a member of a 3-5 person team.

Learning Objectives

By participating in this program, you will:

•  Understand the five core areas within the field of public health:

•  Get the basics of how mobile apps and games are designed

•  Learn how mobile technologies can address public health issues

•  Compete against other teams nationwide for cash awards

•  Have fun!

How do I sign up?

To enroll, please visit Mobile Technologies for Public Health. Upon visiting the site, you will need to create a username and password, or you can also log-in using your Facebook account. Registration information will be made available May 9th.

Questions about the Program?

For questions about the program, please contact Diana Kingsbury at

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